Class FileHandle<T>
A wrapper object for game files allowing for asynchronous loading without bullshit
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Lumina.Data
Assembly: Lumina.dll
Syntax
public class FileHandle<T> : BaseFileHandle where T : FileResource
Type Parameters
Name | Description |
---|---|
T | The type of FileResource to wrap |
Properties
| Improve this Doc View SourceValue
Returns the FileResource or null if it isn't loaded or failed to load.
Declaration
public T Value { get; }
Property Value
Type | Description |
---|---|
T |
Methods
| Improve this Doc View SourceLoad()
Declaration
public override void Load()