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Class FileHandle<T>

A wrapper object for game files allowing for asynchronous loading without bullshit

Inheritance
System.Object
BaseFileHandle
FileHandle<T>
Inherited Members
BaseFileHandle._state
BaseFileHandle._lumina
BaseFileHandle._path
BaseFileHandle._instance
BaseFileHandle.State
BaseFileHandle.HasValue
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Lumina.Data
Assembly: Lumina.dll
Syntax
public class FileHandle<T> : BaseFileHandle where T : FileResource
Type Parameters
Name Description
T

The type of FileResource to wrap

Properties

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Value

Returns the FileResource or null if it isn't loaded or failed to load.

Declaration
public T Value { get; }
Property Value
Type Description
T

Methods

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Load()

Declaration
public override void Load()
Overrides
BaseFileHandle.Load()
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